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Measuring…
The verdict for this game appears once the first full second of packets is in.
Comparing with other tests to this server…
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| Date & Time | Duration | Avg Ping | Avg Jitter | Packet Loss | Actions |
|---|
Emptying an M416 mag for zero damage? Dying two seconds after ducking behind a wall? Ping randomly spiking to 900ms?
PUBG Mobile servers run at a slow 20Hz tick rate to accommodate the massive variety of mobile hardware and unstable 4G/5G cellular networks. The server only updates the gamestate 20 times a second, exchanging tiny ~100-byte UDP packets with your phone. Because of this slow update rate, Tencent relies on extreme lag compensation. If your Wi-Fi drops a packet, the server completely guesses your position. Standard mobile speed tests check TCP bandwidth, completely missing the cellular micro-stutters and UDP packet loss that ruin your matches. Our tool simulates this exact 20Hz traffic to expose the network instability causing your desync.
What this test sends: 20 packets per second of 80 bytes, matching PUBG Mobile rather than a generic ping. estimated
Tencent publishes no tick rate. 20 Hz is the community figure for the mobile battle royale and what the page has always stated.
Run the 20Hz test above for at least 60 seconds. Here is what your results mean for PUBG Mobile:
Red vertical lines mean your connection dropped data entirely. In PUBG Mobile, this causes hit registration failure. You see the blood splatter on the enemy, but they take zero damage. It also causes severe loot delay, where you pick up a Level 3 helmet and it teleports back onto the floor a second later.
Jitter is ping fluctuation. If your ping rapidly bounces from 40ms to 150ms, your movement will rubberband. You will jump through a window in Erangel, only for the game to violently snap you back outside. High jitter also makes driving vehicles nearly impossible as they will slide and spin out unpredictably.
High baseline ping is the exact cause of "Desync." Because PUBG Mobile uses client-side hit registration, an enemy with high ping can shoot you on their screen before you even peek on your screen. You will constantly be knocked while completely hidden behind hard cover.
If the tool above shows packet loss or high jitter, try these specific fixes.
The Symptom: Your ping randomly spikes to 900ms for three seconds, then goes back to normal.
Modern smartphones try to automatically switch between Wi-Fi and Cellular (5G/LTE) if one signal gets weak. During this handoff, your phone drops all UDP packets, causing a massive 900ms freeze in-game.
The Symptom: Constant micro-stutters and yellow/red Wi-Fi icons in the bottom left corner.
Wi-Fi and cellular networks naturally drop packets due to physical interference. Competitive Conqueror players and tournament pros do not play on wireless networks.
The Symptom: Random rubberbanding while driving or running in the open.
Your 20Hz PUBG Mobile packets are being choked out because Instagram, TikTok, or your email app decided to secretly download a background update while you were playing.
The Symptom: You are queued for the North America region, but your ping sits permanently at 150ms+.
Tencent uses massive cloud datacenters (like AWS and Tencent Cloud) to host regional servers. Sometimes your ISP or cellular provider takes a highly congested route to get there.
What you see in game, and which number on this page explains it.
| What you see in PUBG Mobile | Look at | What it means |
|---|---|---|
| You are hit while behind a rock on your screen | loss | Your position updates went missing; the server had you elsewhere. |
| Aim assist snaps to a target that is not there any more | jitter | Assist follows the interpolated figure, which is only as good as the update spacing. |
| Fine on Wi-Fi at home, bad on the same network in another room | loss | Wireless loss, not the provider. The chart separates the two in one test. |
| Spikes every few minutes on mobile data | jitter | Cell handovers and scheduling. Bandwidth is not the constraint. |
Tencent publishes no tick rate for PUBG Mobile. Twenty updates a second is the community figure and the rate this page measures at, and it is labelled an estimate here rather than presented as a specification - a distinction worth insisting on, because most sites quoting a number for this game are quoting each other.
At that rate, with packets of roughly 80 bytes, the game asks almost nothing of a connection in volume terms. What it asks for is consistency, and consistency is precisely what the connections this game runs on cannot promise. A phone on a cellular network is handed between cells, scheduled against other subscribers, and throttled by radio conditions that change when you walk into a different room.
This is why the two numbers on the chart above matter in the opposite order from what most players expect. Packet loss is the dramatic one and it explains the deaths behind cover; jitter is the boring one and it explains why the game feels different from one match to the next on a line whose speed test never changes. A mobile link with 40 ms of jitter and no loss at all can be worse to play on than a slower link that delivers evenly.
The practical value of a browser measurement here is that it runs outside the game, on the same phone and the same connection. If it is clean and the match still stutters, the problem is on the server side or in the device, and no amount of reinstalling will move it. If it shows loss, you have a number to take to whoever owns the network - which on a shared home Wi-Fi is usually a router that needs to be somewhere else in the flat.
This is a classic hit registration failure caused by packet loss. Your phone registered the hit and rendered the blood splatter effect locally. However, your Wi-Fi or 4G connection dropped the data packet before it reached Tencent's server. To the server, you never fired the bullet.
This is caused by "Desync" and the game's 20Hz tick rate combined with high ping. If an enemy has 120ms ping, they see a delayed version of you. They can shoot your character model on their screen, and the server's lag compensation will grant them the kill, even if you already ducked behind a wall on your screen.
To avoid severe desync and loot delay, you want your ping under 60ms. Once your ping exceeds 100ms, close-quarters combat becomes heavily reliant on luck, as the server will start rejecting your inputs in favor of players with lower latency.
A 900ms spike means your connection to the server completely stalled. This is usually caused by your phone attempting to switch between Wi-Fi and cellular networks, thermal throttling cutting power to the Wi-Fi chip, or extreme interference on your 2.4GHz Wi-Fi band.