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| Date & Time | Duration | Avg Ping | Avg Jitter | Packet Loss | Actions |
|---|
Hitting the dreaded 460ms ping? Pressing Flicker but nothing happens? Hero sliding into the enemy tower?
Honor of Kings servers process game state updates at 30Hz. Your smartphone exchanges small ~120-byte UDP packets with TiMi/Level Infinite datacenters 30 times every second. MOBAs require hyper-precise timing to pull off complex hero combos, smite objectives, or dodge crowd control. If your cellular data or Wi-Fi drops even a single packet during a teamfight, your skill cast is completely ignored by the server. Standard internet speed tests only measure raw TCP download bandwidth, which tells you nothing about the stability of your connection. Our tool simulates exact 30Hz HOK traffic to expose the hidden micro-stutters causing your 460ms spikes.
What this test sends: 30 packets per second of 60 bytes, matching Honor of Kings rather than a generic ping. estimated
Tencent publishes no tick rate; genre-typical estimate for a mobile MOBA.
Run the 30Hz test above for at least 60 seconds. Here is what your results mean for Honor of Kings:
Red vertical lines mean your connection dropped data entirely. In HOK, this causes "ignored inputs." You press your Ultimate or Flicker, hear the sound effect, but the skill never goes on cooldown and you die. Severe packet loss triggers the infamous 460ms red ping indicator and the "Reconnecting..." overlay.
Jitter measures ping fluctuation. If your ping rapidly bounces from 30ms to 120ms, your hero will start "moonwalking" or sliding across the lane. Last-hitting minions becomes incredibly difficult because the delay changes on every single auto-attack, completely destroying your farming rhythm.
High baseline ping gives you a permanent reaction time penalty. If you have 100ms+ ping, dodging fast initiation abilities—like a Diaochan combo or a Prince of Lanling gank—becomes mathematically impossible, even if your thumb swipes the joystick in time.
If the tool above shows an unstable connection, try these specific fixes.
The Symptom: Constant yellow or red ping, even when sitting right next to your Wi-Fi router.
Honor of Kings includes a highly advanced network routing feature built directly into the engine. It allows your phone to use Wi-Fi and Cellular Data simultaneously to prevent packet loss.
The Symptom: Your ping randomly spikes to exactly 460ms for three seconds, then drops back to green.
Unless you are using the in-game Dual-Channel feature, your smartphone OS will try to abruptly hand off your connection between Wi-Fi and Cellular if the signal fluctuates. During this swap, all UDP packets are dropped, triggering the 460ms freeze.
The Symptom: Hero sliding and delayed skills while using Bluetooth earbuds.
The standard 2.4GHz Wi-Fi band uses the exact same radio frequency as Bluetooth devices. Connecting wireless earbuds while playing on 2.4GHz Wi-Fi causes massive packet collision and latency spikes.
The Symptom: You get matched in your correct region, but your ping sits permanently at 120ms+.
Depending on whether you play the Global or regional versions of HOK, your ISP might take a terrible, congested routing path to the specific Tencent or Level Infinite datacenters.
460ms is the hard-coded display cap that the Honor of Kings engine uses to indicate a total connection timeout. It doesn't mean your ping is literally 460ms; it means you are experiencing 100% packet loss and the server is no longer receiving data from your phone. This is usually caused by your phone switching networks in the background or extreme Wi-Fi interference.
This is caused by packet loss. You tapped the skill button, and your screen may have even shown the spell animation starting for a split second, but the UDP packet was dropped by your internet. The server rejected the cast because it never received the command, returning your hero to where they were.
Green ping (low latency) does not mean your connection is stable. If you have low ping but high packet loss, your inputs are being dropped by your internet provider before they reach the 30Hz server. The game's movement looks smooth, but your button presses vanish into thin air. Run the packet loss test above to confirm.
If you have "Dual-Channel Network Acceleration" turned on in the game settings, yes. The game will actively use both your Wi-Fi and your cellular data simultaneously to ensure that if one connection drops a packet, the other connection catches it, resulting in zero lag during teamfights.