Measuring…
The verdict for this game appears once the first full second of packets is in.
Comparing with other tests to this server…
Measuring…
The verdict for this game appears once the first full second of packets is in.
Comparing with other tests to this server…
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| Date & Time | Duration | Avg Ping | Avg Jitter | Packet Loss | Actions |
|---|
Blood splattering but no damage? Dying behind trees? "Network Lag Detected"?
PUBG PC servers run at 60Hz. Tracking 100 players, complex bullet ballistics, and vehicle physics requires the server to send massive data chunks (around 250 bytes) 60 times a second. Because of this heavy load, PUBG is incredibly sensitive to network instability, especially during early-game hot drops. Standard speed tests only measure raw TCP download speed, but PUBG relies on a flawless stream of UDP packets. Our tool simulates exact 60Hz traffic to expose the micro-stutters and dropped packets causing your desync.
What this test sends: 60 packets per second of 300 bytes, matching PUBG: BATTLEGROUNDS rather than a generic ping. verified
Krafton raised the PC servers to 60 Hz and reports the rate in the in-game network debug overlay.
Run the 60Hz test above for at least 60 seconds. Here is what your results mean for PUBG:
Red vertical lines mean your connection dropped data entirely. In PUBG, this causes the infamous "Network Lag Detected" screen freeze. It also causes loot to teleport back onto the floor after you pick it up, and makes your bullets register as blood splatters with zero actual damage dealt.
Jitter is how much your ping wildly fluctuates. If your ping bounces from 30ms to 110ms, you will experience severe rubberbanding during parachute drops. High jitter also ruins vehicle physics, causing cars to stutter, slide unpredictably, or randomly flip over.
High baseline ping is the root cause of "Desync." Because PUBG uses client-side hit registration with server validation, an enemy with high ping can shoot you on their screen before you even peek on your screen. You will constantly die while completely hidden behind rocks or walls.
If the tool above shows packet loss or high jitter, try these specific fixes.
The Symptom: You feel delayed but aren't sure if it's FPS drops or actual lag.
PUBG has a built-in network monitor that will show you your live Ping, Packet Loss (Up/Down), and routing server location.
The Symptom: Rubberbanding in Pochinki and random "Network Lag Detected" freezes.
Wi-Fi naturally drops packets due to interference. PUBG's 60Hz servers have zero tolerance for dropped data during hot-drops when 30 players are rendering in the same grid.
The Symptom: Looting delays and ping spikes when roommates or family are home.
Your game packets are stuck waiting in your router's queue behind a 4K Netflix stream or background Windows update, delaying your inputs to the Krafton servers.
The Symptom: 100ms+ ping to your local server region (e.g., NA), but Discord ping is 20ms.
PUBG hosts servers dynamically on AWS (Amazon) and Azure (Microsoft). Sometimes your ISP takes a terrible, congested route to these specific datacenters.
What you see in game, and which number on this page explains it.
| What you see in PUBG: BATTLEGROUNDS | Look at | What it means |
|---|---|---|
| You are killed through a door you had already closed | loss | The door state reached the server late or not at all. Two clients disagreed. |
| Recoil control that worked yesterday misses today | jitter | Sustained fire needs even updates. Irregular ones move the target between shots. |
| Vehicles judder and snap back on open ground | loss | Position corrections after a gap. The chart above dates the gap precisely. |
| The first ninety seconds after the plane are the worst | server | Everyone landing at once. Density, not your connection. |
Krafton raised the PC servers to 60 ticks per second and publishes the figure, which puts PUBG among the better-updated large-scale shooters. It also has to replicate a map of eight by eight kilometres with a hundred players, vehicles, doors, dropped loot and a shrinking circle, so each of those sixty updates carries more than an arena shooter's would - around 300 bytes on the wire.
The interesting consequence is that PUBG's problems cluster rather than spread evenly. Nothing is happening around you for minutes at a time and the connection looks perfect; then twelve players land on the same compound and the number of entities that must be kept in sync multiplies. A line that drops packets under load will show that as a burst rather than a background rate, and a sixty-second measurement here catches the pattern in a way that a single ping figure cannot.
Doors, windows and lootable containers make the game unusually strict about ordering. These are shared pieces of state with exactly two outcomes and no way to interpolate between them: either your close request arrived before their shot or it did not. A dropped packet does not soften that into a slightly worse outcome, it flips it, which is why PUBG players remember individual deaths as network events far more clearly than players of games where everything is a smooth curve.
One number is worth watching on the chart above more than the others. Steady 60 Hz traffic with a low jitter figure is what recoil control assumes; when jitter rises, the target you are tracking stops moving predictably between updates, and a spray pattern learned over hundreds of hours quietly stops working. That feels like a game update changing the weapons. Usually it is the last mile.
Internet speed (bandwidth) does not equal internet stability. "Network Lag Detected" means 100% packet loss—your connection to the server completely dropped for several seconds. Even on gigabit fiber, a momentary router hiccup or Wi-Fi interference will trigger this error.
This is a classic hit registration failure caused by packet loss. Your local client registered the hit on your screen and rendered the blood effect. However, the data packet carrying that hit was dropped by your internet before reaching the server. The server never saw the bullet hit, so no damage was applied.
Because of PUBG's realistic bullet travel time and client-side hit registration, a ping under 40ms is highly recommended. Once your ping exceeds 80ms, you will begin experiencing noticeable desync, such as getting shot after you've already ducked behind cover.
Looting in PUBG requires a round-trip confirmation from the server. You press 'F', your client asks the server if the item is still there, and the server replies to put it in your inventory. High ping or packet loss extends the time this conversation takes, causing the item to sit on the floor for an extra second.