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The verdict for this game appears once the first full second of packets is in.
Comparing with other tests to this server…
Measuring…
The verdict for this game appears once the first full second of packets is in.
Comparing with other tests to this server…
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| Date & Time | Duration | Avg Ping | Avg Jitter | Packet Loss | Actions |
|---|
Keep seeing the "Network Problem" warning? Shots not registering?
Valorant servers run at an incredibly fast 128Hz (128 ticks per second). Your PC and the Riot server exchange data every 7.8 milliseconds. This makes gunplay incredibly crisp, but it means your internet connection has zero room for error. A standard speed test misses micro-stutters. Our tool sends exactly 128 packets per second to simulate real Valorant traffic and catch hidden lag spikes.
What this test sends: 128 packets per second of 200 bytes, matching Valorant rather than a generic ping. verified
Riot Games: every match on 128 Hz servers, no tiered pools; 99.3% of servers met the 128-tick requirement as of patch 5.07.
Run the 128Hz test above for at least 60 seconds. Here is what your results mean for Valorant:
Red vertical lines mean your connection dropped data. In Valorant, this causes bad hit registration. You shoot a Vandal, see the tracer hit their head, but no damage registers. It also causes weapon equip animations to glitch.
Jitter is how much your ping fluctuates. If it jumps around, you will see the red "Network Problem" warning in the top right corner. Player models will micro-stutter when executing site pushes.
High ping creates a massive Peeker's Advantage. If your ping is high, an enemy swinging a corner will see you on their screen before your game client even updates. You die without being able to react.
If the tool above shows packet loss or high jitter, try these specific fixes.
The Symptom: "Network Problem" text flashing on screen.
128-tick servers demand perfection. Wi-Fi drops packets due to walls and cell phone interference. Valorant will punish you for playing on Wi-Fi.
The Symptom: The chart above shows red lines (Packet Loss).
Riot Games included a setting to help players whose ISP drops packets. It delays the game slightly to hide the missing data.
The Symptom: The ping line randomly spikes into the yellow or red.
Your router is struggling because someone else in your house is streaming Netflix or downloading a file. This causes your game packets to wait in line.
The Symptom: High ping to your local server, but fine on others.
Riot uses their own backbone called "Riot Direct". Sometimes, your ISP has a bad route connecting to it.
The "Network Problem" warning appears when your game client stops receiving data from the server smoothly. This is caused by high jitter or packet loss on your end. Running a wired Ethernet connection usually fixes this instantly.
Because Valorant uses 128-tick servers, a ping under 30ms is ideal. Anything above 60ms will start causing noticeable Peeker's Advantage, where enemies seem to instantly headshot you the millisecond they swing a corner.
Bad hit registration happens when your computer tells the server you fired, but that data packet is lost on the way. Your game draws the bullet tracer, but the server ignores it. Check the graph above for red vertical lines to confirm packet loss.
Yes, slightly. Setting Network Buffering to Moderate or Maximum adds a tiny amount of input delay. However, if your internet has packet loss, that slight delay is much better than enemies teleporting across your screen.