Measuring…
The verdict for this game appears once the first full second of packets is in.
Comparing with other tests to this server…
Measuring…
The verdict for this game appears once the first full second of packets is in.
Comparing with other tests to this server…
Are you sure you want to delete all results?
| Date & Time | Duration | Avg Ping | Avg Jitter | Packet Loss | Actions |
|---|
Players turning like trucks? Passing a second late? The dreaded speed-up lag freezing your game?
EA Sports FC 25 online modes (Ultimate Team, Pro Clubs, Seasons) run on dedicated servers ticking at 30Hz. Your console or PC must flawlessly exchange ~150-byte UDP packets with EA's datacenters 30 times a second to accurately register your analog stick movements, pass directions, and green-timed shots. Because FC 25 relies heavily on precise left-stick dribbling and split-second defending, even a micro-stutter will ruin your Weekend League. Standard speed tests only measure raw TCP bandwidth, completely missing the hidden UDP packet loss that causes your players to feel like they are running in mud. Our tool simulates this exact 30Hz traffic to expose your network instability.
What this test sends: 30 packets per second of 150 bytes, matching EA Sports FC 25 rather than a generic ping. estimated
EA publishes no tick rate for FC online play; 30 Hz is the long-standing community figure and what the page states.
Run the 30Hz test above for at least 60 seconds. Here is what your results mean for FC 25:
Red vertical lines mean your connection dropped data entirely. In FC 25, this causes the infamous "Speed-up Lag". The game completely freezes because your client stopped receiving server updates. A few seconds later, it receives the missing data and fast-forwards at 10x speed, usually resulting in you conceding a goal. This triggers the red overlapping squares icon.
Jitter is ping fluctuation. If your ping rapidly bounces from 25ms to 80ms, you will experience "Mudded" or "Heavy" gameplay. Your players will feel like they are ice-skating, their touches will be heavy, and agile players like Vinícius Jr. will suddenly turn like bronze center-backs. This triggers the jagged line icon.
High baseline ping is the direct cause of "Button Delay". You press the pass or shoot button, the animation takes a full second to start, and the defender tackles you before the ball leaves your foot. It also makes player switching with the right-stick highly inaccurate.
If the tool above shows packet loss or high jitter, try these specific fixes.
The Symptom: You get 20ms ping in some matches, but 80ms+ ping in others.
By default, FC 25 will try to find a match quickly, which can sometimes result in routing you to an EA datacenter that is hundreds of miles away.
The Symptom: Severe speed-up lag. The game freezes, then plays at 10x speed.
Wi-Fi naturally drops packets due to interference. Speed-up lag is a 100% client-side issue caused by your console dropping UDP packets. EA servers do not cause speed-up lag; your wireless connection does.
The Symptom: Gameplay feels incredibly mudded and heavy when family members are home.
Your 30Hz FC 25 packets are getting stuck in your router's queue behind large video downloads or 4K Netflix streams. Your router is bottlenecking your controller inputs.
The Symptom: Constant red and yellow icons on your screen despite having fiber internet.
EA hosts servers in specific locations (like Frankfurt, London, or Ashburn). Sometimes your ISP takes a terrible, inefficient routing path to these specific EA server racks.
Speed-up lag is strictly caused by packet loss on your end, usually from playing on Wi-Fi. Your console stops receiving data from the server, causing the game to freeze. When the connection re-establishes, the server sends all the missing data at once, making your game fast-forward to sync back up with the live match. Switching to an Ethernet cable fixes this.
Mudded gameplay is caused by High Jitter (ping fluctuation). When your ping is unstable, the 30Hz EA server struggles to smoothly process your analog stick inputs. The game compensates by delaying your animations, making players feel like they are skating on ice or running in mud.
If you experience button delay or packet loss, the server might read the direction of your left analog stick milliseconds after you originally intended to pass. Because you naturally moved the stick to control a different player while waiting for the pass animation, the server registers the new stick direction, causing a misplaced pass.
The three overlapping red squares indicate Packet Loss (your data is dropping). The jagged line icon indicates Jitter (your ping is wildly fluctuating). The red clock or bar icon indicates High Latency (your baseline ping is too high). Any of these will ruin your matchmaking experience.